

Blood that didn't really cure my pig friend, so much as cause her to spontaneously combust. Instead of blessing the pool, Amadia decided to turn it into blood. Except… well, I'd already kind of pissed off Amadia by telling her about the demon living inside me and confessing some of the terrible things I'd done. One particular pig was eager to remove the curse and become human again, so I directed her to a shrine of the goddess Amadia, where a pool of water would surely cleanse her of the remaining curse. Pigs: talked to, with the Red Prince, my regal companion who can talk to animals. Things were looking pretty good at first, though. Believe it or not, this is actually the start of a quest chain in Original Sin 2.Īs you can probably guess, I didn't exactly follow that quest all the way to the end. When I learned a powerful Source spell to bless things, I was excited to try it out on those twice-damned pigs, and sure enough, I was able to put their fires out. The pigs, it turns out, were actually people at one point, but they were turned into pigs as a curse and then double-cursed by being set on never ending fire, just to rub it in. Divinity: Original Sin 2 has a pretty strange world: there are alligators that teleport, ancient skeletons that walk around without souls, and pigs that are eternally on fire. Wes Fenlon: That time I made a poor pig explode

After a little back-and-forth between my companions about whether or not I should smash the jars and release their souls, I decided to stuff them into my backpack. And in that dungeon's final room, I had found a bunch of soul jars-for those who haven't played D:OS2, jars which literally contain the trapped souls of the undead. The grumpy skeletons, at least before the fight, were trying to lead me toward a weapon stash I already conquered. You think I didn't click on everything, including a secret cave on the coast, days ago? You think I ran away from a fight I was underleveled for? This is one of those great moments in Original Sin 2 where you know more than the NPCs think you know, where their player-guiding hints are actually revealing their naivety. But there's been a nagging feeling of déjà vu leading up to the encounter: hints about a cave I already visited. I'm facing off against three undead cranks somewhere beneath the surface of Fort Joy, disappointed I couldn't talk my way out of the fight.
